Chaos Field Arcade
The “Chaos Field”, a warped and chaotic dimension.
There humankind was exposed to the threat of annihilation through the invasion of the mysterious “Abo”. Humankind resisted them, and a costly battle ensued for many years, a battle with no clear victor.
Over time, the battle spread out beyond the Chaos Field to engulf another time-space dimension called the “Order Field”.
In order to put a stop to this multi dimensional war, three pilots have been chosen for an assault…
Ifumi a 19 years old—she’s a kind-hearted girl who has taken on the role of looking after Hal, ever since he was very young. As would be expected, she too has received combat training, and with excellent results. She is bright and cheerful with everyone and does not despair when times are tough.
The game is 3 a button one:
A (Hold): Shot
B (Tap 1, 2, or 3 times): Sword
Tapping several times in quick succession will unleash a sword combo
C: Switch between Order and Chaos Field
A + B (Simultaneous tap): Wing-Layer (deploys a protective barrier)
B + C (Simultaneous tap): Lock-On (locks and fires homing beams onto the enemies)
Chaos Field features 5 stages with 3 bosses in it each, for a grand total of 15 bosses to fight one after the other. Every boss has its own timer and each fight ends when the player empties the boss’ life bar or when the timer runs out.
Every boss is made of one or multiple parts and turrets. Dealing enough damage to said turrets can destroy them and generate energy cubes. In order to defeat a boss, destroying all the parts is not necessary, but successful destruction of specific turrets is worth additional points and can prevent the boss from using some patterns or attacks.
Some turrets need to be “destroyed” twice before actually being removed. They will generate energy cubes each time they receive enough damage. Some other turrets can be damaged repeatedly for multiple cube spawns over the course of the boss fight.
Throughout the game, the player can switch between two Fields : Order Field and Chaos Field. A new stage will always start in Order Field, but the field will not be reset from a boss to another within the same stage.
The field switching is one of the main mechanics in the game and jumping from one field to another can change the behavior of player tools and bosses.
Order Field:
-The player’s shot and Wing Layer have less power.
-The lock-on laser is only able to target and damage boss parts. Bullets inside the Lock-on laser range in Order Field will not be canceled and they will not contribute to the Hit combo.
-The bosses fire tamer variations of the attacks, potentially featuring less bullets to cancel.
-Some of the bosses will only feature a base amount of turrets on their bodies. The hidden turrets and boss parts can not be reached in this field.
-Destroyed boss turrets will spawn a lot of meta stock items, as to refill the energy gauge better.
-The sky or the space in the background usually features a soft color such as blue or light yellow.
Chaos Field:
-The shot and Wing Layer evolve into stronger versions of themselves. The properties of the weapons can slightly change as well, as is the case for Ifumi’s shot.
-In addition to boss parts, the Lock-on laser can now catch cancelable bullets within its range and add each of them to the Hit combo.
-The bosses become more aggressive in their attacks, potentially throwing more bullets to cancel in their patterns, but also sometimes adding more uncancelable bullets and homing lasers in the mix.
-The bosses that have Chaos Field-exclusive turrets will open up their cores and deploy said turrets when switching to this field. It will then be possible to target and attack them alongside the base boss parts.
-Destroyed boss parts will spawn a much lower amount of meta cubes, limiting the player’s ability to keep the combo going for extended periods of time solely in Chaos Field.
-The background turns red.
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