Raiden III Arcade
Players take control of the new Fighting Thunder ME-02, which plays much like previous ships in the series. Two-player mode is enhanced by an exclusive new attack: a powerful starburst that is usable whenever one player lines up in front of the other. In Double play mode, both players share the live and bomb stocks, and the disabled continue. In the PlayStation 2 port, both players can be played from the same controller.
The ship fires simultaneously with two weapons: the main weapon and the sub-weapon. All weapons have a power level, which increases by collecting different individual powerups. In addition, there are bombs that fill more or less the whole screen, harming enemies and dissolving all enemy shots. At the beginning of the game or after death, the default weapon is Vulcan Cannon (see below), a marked increase of firepower over the one-way Vulcan of the previous Raiden games, no secondary weapon (but you can collect secondary weapon at the rest of playthrough) and default three bombs (the number of bombs can be altered as a game option).
Vulcan Cannon – A traditional spread weapon that shoots streams of 2, 3, or 4 small yellow bullets in 3, 5, or 7 directions (including straight ahead). Upgrades Vulcan Cannon will increase the spread of the number of bullets. Corresponds to the red crystal and takes 5 pickups to fully upgraded.
Ion Laser – A traditional narrow weapon, appearing as a single continuous forward-facing blue laser; lateral ship movement makes it swerve very slightly. Upgrades Ion Laser will increase the width of the beam and presumably the damage rate. Corresponds to the blue crystal and takes 5 pickups to fully upgraded.
Proton Laser – A replacement for the characteristic “toothpaste” plasma laser featured in the Raiden series, appearing as a very narrow green beam that swings markedly (moving at an angle of about 45 degrees) with lateral ship movement. Upgrades Proton Laser will increase the width and brightness of the beam and presumably the damage rate. Corresponds to the green crystal and takes 5 pickups to fully upgraded.
For all three variants, powerups simply increase the number of shots and inflicted damage given.
Nuclear Missile – Shoots dumb-fire missiles that spread out laterally then accelerate forward pattern. In addition to direct hits, the nuclear missile’s explosion causes strong damage given. Corresponds to the yellow “M” square and takes 3 pickups to fully upgraded.
Homing Missile – Shoots homing missiles that turn freely and seek the closest enemy around the player. The damage given is weak, but it is very ideal for seeking and attacking enemies around the player. Corresponds to the green “H” square and takes 3 pickups to fully upgraded.
Radar Missile – A partially guided variant of the nuclear missile in which the missiles drift laterally until they align against enemies and charge forward. Just like the nuclear missiles, the radar missile’s explosion causes strong damage given. Corresponds to the purple “R” crystal and takes 3 pickups to fully upgraded.
Bomb – Unlike previous Raiden games, the final bomb’s action in Raiden III is immediate: a ball of flame spreads out rapidly from the position of the player. The bomb stock can be increased with bomb powerups, appearing as a spinning “B” triangle. The craft can carry up to 7 bombs; if another bomb powerup is collected, 5,000 bonus points are accumulated. Any bombs left over at the end of a stage are worth 5,000 bonus points each.
There are in total 7 stages, the first three-set on Earth and the last three in space. Stage design is related to prior Raiden games: the first three stages are particularly close to previous games, with the first based on Raiden; the bosses are similar to those in the corresponding levels of Raiden II and Raiden DX.
While Raiden, Raiden II, and Raiden DX give a 1,000,000 points mission clear bonus and loop back to the first stage, Raiden III just ends with animation without looping.
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