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Samurai Aces Arcade

The science fantasy story of Sengoku Ace resolves around the six Feudal Japan (Sengoku period) characters sent on a mission to stop an evil cult and rescue the Shogun’s kidnapped daughter, princess Tsukihime (Moon Princess), before she can be used as a sacrifice to resurrect their demon god. The game features 21 endings, different for various characters and two-player pairings.

The game is vertically scrolling shooter with 8-way movement and two buttons. There are four levels of power-up: at full power, the shot will eventually decay back to the third level as long as you continue shooting.

Each game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. After defeating the last boss the player automatically enters a second loop.
The second loop features remixed enemy and bullet patterns which are much more difficult.

There is one extend at 400,000.

Controls are:

A (Press): Fires the main weapon and, after collecting two power-ups, a subweapon
A (Hold): Fires a charge shot. Charge shots are unique to every character.
B: Uses a bomb. Bombs are unique to every character

Flush (Flash) / Ayin / Aine is a 25-year-old, one-eyed, blonde samurai flying a J7W, who is looking for his sister Asuka. He is voiced by Hisao Egawa.
Aine’s bomb is the best in the game. After bombing he is invincible for a few seconds. It travels straight forward and it does huge damage to whatever it hits. This lets him skip several bosses entirely in one or two bombs. Thanks to his strong regular shot and subshot his point-blanking is quite strong, and he can deal a lot of damage to enemies you know are coming with his powerful charge shot, all of which lets him trivialize some very difficult sections. His movespeed is average.

Rank scales with your power-up level. As you collect more power-ups, the speed of opposing bullets will increase. At maximum power the bullets are much faster than at third level power, and at minimum power they are quite slow. You can control rank by avoiding power-ups. If you keep shooting and dont collect any more powerups you will eventually power down and rank will also decrease.

As many difficult sections can be trivialized by speedkilling enemies before they can shoot, managing rank is often not safer. When managing rank is safer will depend on the character played.

Scoring in this game is fairly simple. Destroying enemies and collecting coins award points. Most bosses have several parts which award extra points when destroyed separately, and a handful of bosses have respawning enemy waves or destructible shots, letting them be milked for score. For more information, see Sengoku Ace/Strategy.

At full power, additional power-ups award 2000 points, and at the maximum bomb stock of 7 bombs, additional bombs add 10,000 points. The 10k from each additional bomb makes up a large part of the difference among the highest scores, so reaching a high score requires an almost No Miss No Bomb of the game. As the player’s ship drops a power-up when destroyed, most superplays begin by suiciding twice at the start of the game for an extra 4,000 points.

Each building in the three rows of houses before the Town stage boss has a random chance to drop a bomb or a power-up, which can contribute a lot to your score. It’s better to prioritize destroying houses over collecting the coins, which add very little to your score; one extra bomb is worth more than all the coins in both loops of the game. Every other stage awards one guaranteed bomb per stage, carried by an enemy or midboss.

It is possible to spawn an extra train in the Town stage. In order to do this, the destruction of the first train has to be delayed; the first cart can be destroyed at any time, but when you destroy the second cart, the train will stop moving. If you stop the first train very close to the bottom of the screen, the second train will come down the track before the tank appears. If you also stop this cart very close to the bottom of the screen, a third train will appear during the midboss. Getting the third train requires tight timing. Each train cart is worth 1,000 points, so the extra trains adds a substantial 20,000 in total, and 40,000 if you can do it in both loops.

There are two stages which give a random boss: the Cloud Sea stage and the Final stage. In the Cloud Sea stage the boss can either be Fujin (right) or Raijin (left). While they award the same number of points when defeated, Raijin drops up to five power-ups, for a total of 10,000 possible extra points, while Fujin drops nothing. On the Final stage the boss can either be a demon or, very rarely, a cat wearing a big straw hat. While the cat awards 10,000 more points than the demon, the demon creates destructible vajra which award 10,000 each, making the demon worth 10,000 more.

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Did You Know?

Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start. This isn’t some secret society code; it’s the Konami Code. This sequence of button presses has appeared in over 100 games and is the cheat code equivalent of Open Sesame.

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