Magical Drop III Arcade
Magical Drop is a competitive puzzle game. The playfield consists of two 7×14 grids, one for the player and another for the opponent.
Players control a clown located at the bottom of the screen while balloons (interchangeably referred to as Drops or bubbles) appear from the top of the screen.
The clown is capable of grabbing and releasing all similarly-colored Drops in the column directly above it.
Drops are cleared when the player releases a Drop or Drops that results in three or more vertically-stacked Drops of the same color; both the vertically-stacked Drops and all touching Drops of the same color are eliminated. All Drops above the cleared Drops will then fall upward, potentially creating another clear. This is a “chain reaction,” generally referred to as simply a “chain.” If the player is able to manually clear a set of Drops while another set is in the process is being cleared, it will also count as a chain.
Creating a chain of 2 or more sets will result in the other player being “attacked,” by way of rows of Drops rapidly entering their field from the top.
A player is defeated when a column of Drops reaches beyond the bottom boundary of their field. A secondary method of victory is “Quota,” where the first player to clear a predetermined number of drops is declared the winner of the round.
Like Magical Drop II before it, Magical Drop III makes subtle changes to the series’s core gameplay. The game introduces a third button, which allows the player to willingly summon rows of balloons into their field.
Players can also now simultaneously grab normal and special balloons, unlike the previous game where they can be matched together, but not grabbed together.
Another addition is a “preset” type of frozen balloon. Like standard ice balloons, it can only be thawed when a set of balloons are cleared adjacent to them; however, the color of these preset frozen balloons are already determined and do not change based on the color of the cleared balloons.
Finally, rows resulting from a player’s attacks generally no longer come into their opponent’s field evenly. The opponent’s columns are now raised according to character-specific sequences. For example, Empress’s attacks raise the opponent’s leftmost columns first, World’s attacks raise the opponent’s rightmost columns first, and Judgement’s attacks raise the opponent’s middle columns first. Fool and Devil are exceptions, as they retain the traditional attacks from Magical Drop and Magical Drop II which raise every column at the same time.
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