Mushihimesama Futari Black Label Arcade
Black Label differs from the original Mushihime-sama Futari (ver 1.5) in a variety of ways, some subtle and some less so:
In addition to green gems which are double value, collecting gems even faster after creation will produce blue (Original Mode) or red (Maniac, God Mode) gems that are worth four times their base value.
The rate of counter loss during bosses is inverted from 1.5. Shooting now causes the counters to decrease rapidly. Not shooting causes the counters to decrease slowly.
The lanterns in stage 5 now cancel bullets in all modes, and the range from which the cancel can be triggered is much larger.
The maximum score of 3,999,999,999 in earlier versions has been raised to 9,999,999,999 in Black Label, which is well out of the reach of a single player in any of the three modes.
In Black Label, much like other versions, the player receives 10 million points per remaining life, or 20 million points per remaining life if the true last boss was defeated. However unlike other versions, this is then multiplied by the player’s bomb stock. The maximum amount receivable on default settings is therefore 600 million points, while the minimum is 0 if the player has either 0 lives or 0 bombs remaining.
Original mode in Black Label is based on an augmented version of the system in its 1.5 counterpart. The major additions and changes are outlined here.
The Total Counter has the same original function as it does in version 1.5 – destroying enemies with the appropriate weapon produces more gem items. In Black Label shooting an enemy with this weapon when the source of the weapon’s attack is within close range of the target causes the target to exude a stream of gem items. Since a large number of gems can be produced in this way the counter changes state every increase of 3000 rather than 500. In addition any gems produced by this proximity effect will be worth 10% of the score value of gems produced in other ways. The proximity effect applies to almost all enemies but the very smallest, including midbosses, but is absent from all stage bosses.
Unlike 1.5, when a bullet is cancelled the number of gem items varies with the speed of the bullet. An important aspect of scoring well is therefore to raise the bullet speed as much as possible by raising the gem counter values as outlined below.
The maximum value of the total counter has been raised from 99999 to 999999. From a value of 100000 a special mode is activated similar to the one activated at 70000 in version 1.5, but with an additional effect: all points received from collecting gems are doubled. Combined with the increased yield of bullet cancels resulting from the increased bullet speed, entering and maintaining this special state hugely increases the potential for score gain.
Reaching the maximum stage counter value has some additional effects absent from version 1.5. A very small bonus is awarded each frame. The gems produced from shooting an enemy at close proximity will be large instead of small. The speed of enemy bullets speed is slightly increased, with the associated effects on bullet cancelling.
The scoring changes from Version 1.5 in Maniac Mode are limited. They consist of the ability to raise the multiplier by dealing damage to enemies and the ability to fill the meter by shooting any enemy with rapid shot, not only bosses.
Unlike Ultra Mode, which is based on the Original Mode system, God Mode is an enhanced version of the Maniac Mode system.
The maximum multiplier value is 30000 instead of 9999.
When the multiplier reaches 10000 or over it becomes possible to raise it by dealing damage – when the meter is in the red zone, shooting at enemies with rapid shot will increase the multiplier, and the effect is much more pronounced at close range. When the meter is empty, shooting at enemies with laser will increase the multiplier.
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