+1 555 87 89 56   80 Harrison Lane, FL 32547

Renegade Arcade

The game is presented from an isometric perspective, with character sprites and backgrounds rendered in a three-quarter perspective, and the player able to move in horizontal and vertical directions around the arena. The game is controlled by a joystick and three action buttons, for punch, kick and jump.

Compared to other side-scrolling games in its time, the combat system was more highly developed, with the player able to punch, kick, grab, charge, throw and stomp enemies.
It also introduced the use of combo attacks; in contrast to earlier games, the opponents in Renegade could take much more punishment, requiring a succession of punches, with the first hit temporarily immobilizing the enemy, making him unable to defend himself against successive punches.

The player controls a fighter who must fight a variety of street gangs on the way to save his girlfriend from the gangsters.
The controls consists of an eight-way joystick and three actions buttons; left attack, jump and right attack. Unlike previous beat-’em-ups such as Kung-Fu Master (1984), Shao-lin’s Road (1985) or My Hero (1985), in which the player character’s movement was limited to only left or right, in Renegade the player can also move towards or away from the background by pressing up or down in a matter similar to Technos Japan’s 1985 wrestling game Mat Mania, although the battle system is still limited to only two directions.
Pressing the attack button of the character’s current direction will cause him to throw punches, while the opposite attack button causes him to perform a rear kick instead.
When certain enemies are stunned after a few punches or a single kick, the player character can approach him for a collar grab and kick him repeatedly with the front attack button or perform a shoulder throw with the opposite attack button. While jumping, the player can press either attack button for a jump kick towards that particular direction.

Pressing the joystick left or right twice quickly will cause the player to run, at which point pressing the front attack button will perform a running punch, jumping will automatically perform a flying kick, and the rear attack button will bring the player to a sudden halt and perform a back-kick. Pressing down over a fallen enemy will make the player sit on top of them, at which point pressing the front attack will cause the player to pummel them.
All of the boss characters (with the exception of Sabu) can only be sat on or put on a collar grab if their health is low enough, otherwise they will push the player off.

The player has a limited amount of lives (which vary depending on the game’s DIP settings) and no continues to complete the game. The player loses a life if they run out of health after sustaining too many enemy attacks, get knocked off the subway platform or into the sea in the first two stages or fail to complete the stage under the time limit. Health is automatically recovered at the start of each stage. Stages 2 and 4 are the only stages to have checkpoints in the middle of them.

Unlike Technos’ subsequent game Double Dragon, the playing field is limited to a series of three-screen-wide areas and does not scroll continuously. The first three stages (a subway platform, a harbor and a street alley) each take place in a single area where the player must face against a gang of seven underlings with their boss watching from the background. The gang of the first two stages consists of two types of underlings: an armed thug who is easier to defeat, and an unarmed thug who can take more punishment and can grab the player character from behind.

Once the final boss is defeated, the main character exits the building and is greeted by his rescued girlfriend, who proceeds to give him a kiss. The game then begins the next loop with an increased difficulty.

Facebook: https://www.facebook.com/InsertCoinArcadeOfficial/
Email: insertcoinarcade@outlook.it

Home Arcade Systems

A more productive, efficient and faster way to work together.

Did You Know?

Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start. This isn’t some secret society code; it’s the Konami Code. This sequence of button presses has appeared in over 100 games and is the cheat code equivalent of Open Sesame.

Home Arcade Systems  /  All Your Bases Are Belong To Us