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Juno First Arcade

Juno First presents a set number of enemies per level, but they do not make a gallery formation. This is not a typical gallery shooter.
Instead, the player’s ship can move forward and backward (in addition to left and right) to hunt enemies in an orientation that is vertical, but has some horizon-oriented tilt. This style of gameplay would be re-used in a later Konami shooter, Axelay.

Starting formations vary from stage to stage. In addition, the player can pick up a humanoid, upon which the screen will have a red tint.
While this happens, every enemy the player shoots will earn the player 200 more points than the previous enemy destroyed.
The original score for shooting an enemy while in humanoid mode depends on the stage.

You have also three Warps per stage, when you use it, your ship disappear and then reappear on the same point, it’s crucial for dodging shot patterns especially on the more advanced waves/stages.

Every 100000 points you earn an extend. The game has 16 waves/stages in total, after that it loops with an always increasing difficulty, until you lose all the lives.

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Did You Know?

Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start. This isn’t some secret society code; it’s the Konami Code. This sequence of button presses has appeared in over 100 games and is the cheat code equivalent of Open Sesame.

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