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If you have a Commodore Amiga you are going to love this news update that’s been sent to us just moments ago by Saberman, as if you remember our previous announcement of Ooze; a game which was released for the ZX Spectrum by Andy Johns and then a later port by Haplo, with concept and art by Andy for the Commodore 64. Then as of today you can view the very latest footage of the upcoming Amiga version. A version of the game which is also being created by Haplo! To coincide with this news, as ever Saberman has done a video of the game in action.

Alpha Footage

Here is what the website says about this fabulous game! “Help Ooze navigate through various corridors and laboratories, using its gravity-reversing powers to overcome obstacles and avoid the robotic guards in an attempt to escape from this dangerous subterranean complex. Collect keys and insert them in the computer terminal to disable the force-field and gain access to further areas. Can you escape?” . For those of you who want to know what’s different from the 8 bit version, it will feature much improved graphics, sprites and sprite overlays, tons of new animations, improved screens and game-play and so much more yet to be announced.

Links :1) Main Page   –  No download available as of yet

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Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start. This isn’t some secret society code; it’s the Konami Code. This sequence of button presses has appeared in over 100 games and is the cheat code equivalent of Open Sesame.

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